BW1 and George

Appearances
BW-1: BW-1 resembles a lot like Withered Bonnie from Five Nights At Freddy’s 2 with a red bow tie and buttons. BW-1 has some weird stuff from his face to his left ear with white Pupils,Yellow glow inside of him,and 2 gas tubes behind his back the gas is release with a smaller gas tube on his upper right arm to dispense the gas.

George: George resembles has a Goat due to the fact that he has 2 horns on his head with a torn up blue party hat on his head and the body shows a skeletal rib cage in him with also a human head of sorts with metal hands and despite of George not having any feet to stand on he floats instead.

BW-1 Version 2.2 (Demo 2 Version): BW-1 has received much more change than many of the other returning characters in Demo 2. He no longer resembles withered Bonnie, and more of a unique design.

His body is still heavy damaged, with his lower torso, large sections of his arms, and large parts of his legs missing. His body is now covered in what appears to be green radioactive sludge, which has been the likely source of his damage. His head is more intact than his previous versions, as he now has a complete jaw and nose, but the upper and lower right side of his face is almost completely melted away. The left side of his body has much less damage than the right, with more intact pieces. Still, his limbs are little more than metal scrap, melted and twisted together. His right arm is a bit longer than his right, which makes sense as that is the arm that dispenses his toxic fumes. His legs are more heavy damaged, with only his left leg having a scrap of covering.

Mechanics
BW1: He starts at the bottom of the stairs on Cam 8B. He'll make his way up, so you must use the camera beacon to send him back down. While he doesn't kill you, he will dispense green fumes into your office that will make George active.

Movements:

Position 1: Empty stairwell.

Position 2: He'll appear at the bottom of the stairs, staring at the camera.

Position 3: He's about halfway up the stairs now, staring a little past the camera.

Position 4: Almost out of the stairwell, use the flash beacon now.

George: Like HalfSkull, he'll appear on the cameras, blocking most of the shot so you won't miss him. Like BW1, use the camera beacon to make him go away, and don't stare at him for too long, or he'll jumpscare you and deactivate your controls for a short bit.

Tip: You can take advantage of InTheShadows passing through camera 8B to deal with both him and BW1 at the same time. This can be very useful when they're both active in the night.

Voice-lines
“Dispensing Neurotoxins”